Please, if I´m incorrect - inform me, because if it really is as I´ve described above it has to be one of the biggest design flaws of a major game release ever.Īnd yeah, there are little to no twitch skills required for D3. How can a game with this many difficulty levels not have a regular: "This is the normal setting for the first time playthrough balancing story and challenge"? Why are the difficulty descriptions straight up lies? You´re literally invincible on normal. Why? What is the fucking point? I understand that Blizzard was trying to do a long form game, where players could grind for years and still have new things to do, but why would purposely destroy any way for new players to just have a pleasant playthrough of the story? DI did it well, DII did it very well. I haven´t researched alot, but from what I gather the "right" thing to do is mindlessly play the game and grind for hours until the actual "normal" and higher difficulties are unlocked. 2 or 3? Even at the highest difficulty I can select, the game is so easy that it plays itself. Excuse me, but what the fuck is up with this dumbass difficulty system? How is this okay in any way? The game has 17.000 different difficulty settings, but as a new player you´re locked into what. The artstyle is a wee bit too cartoony for me, but ok, it´s fine to try something new, even though I would definitely enjoy something a bit "darker" like DI. I think they handled the control scheme as good as possible on a handheld console. The game runs and plays fine on the Switch, something I was a little skeptical about. Mostly played solo and both I and II were an absolute blast.įor some reason I´ve just never gotten my hands on III until now. The diablo series is one of those things that were huge part of my gaming youth.
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